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Set in the distant future on the planet Philon, players can fly there Gear across beautiful landscapes, chasing down enemies through treacherous canyons and Set in the distant future away from the original home world of Earth, the planet that has been lost to time, the humans of Earth discovered a new region of the Galaxy by travelling through a natural wormhole.
Unsure of where this In Ogame players take on the role of a rising Emperor with full authority on the planet that you control including its resources, military and infrastructure.
Events Exam place. Alternative laboratory. Heart Capture. Monster Invasion. Rainbow Clover. Turkey Search. World Boss 1: Mimicry. Pumpkin Forest.
Some facilities will be very generalized, capable of creating a wide variety of objects. Renting another player's facility doesn't mean you need to give them the plans for your invention, you'll be able to produce your invention in their facility while keeping it private.
Players will be able to create protected cargo containers that are difficult, if not impossible to open without destroying what is inside.
They will be protected by permissions set up by the creator of the container. This will allow you to transport valuable commodities while keeping them very safe from pirates, and allow you to stage a recovery mission if your goods fall into the wrong hands.
Some examples of particularly important cargo could be:. Voidspace will have a fairly extensive set of hacking skills.
Every time a new hacking skill is obtained, it will always be for a specific piece of equipment or ship.
For example, a turret was perhaps invented by xTheManx, and some other character might get an idea and develop it into a skill for overriding the permissions on that turret.
Now consider that there will be lots of freely available skills for creating certain inventions simply because people will release the skill to the general public out of the goodness of their hearts, or for other more malicious reasons.
This means that the permission hacking skill for those inventions will very likely also be very common!
Due to the commonness of hacking skills for inventions that are essentially public-domain, a very real need for proprietary inventions that serve the same purpose will be there.
In other words, it will be worthwhile for people to research and manufacture their own versions of the same equipment, just to ensure that they remain unique and much more difficult to hack.
Long range shipping can be done if a player sets up a series of waypoints that his ship would navigate to automatically.
Since there is no concept of "logging off", it is important for a player to prepare for a trip that could potentially be dangerous with pirates ready to intercept.
Keeping with a caravan of other players, building defensive drones, and keeping the ships equipment up-to-date with the latest in offensive and defensive technology will go a long way to keeping a player safe on a long trip.
If the player is offline when his ship is attacked, the players ship will automatically defend itself according to the rules the player has defined, or the default rules of engagement.
If the player has Voidspace as an app on his phone, he will receive a notification about activity in-game like attacks and chats. You can trade more than just raw materials and equipment.
Players will be able to sell the rights to buildings and even entire outposts, managed completely by the trade window in-game. Players will also be able to sell ideas, skills, and even maps.
It will even be possible to ferry other players from one place to another. The game can undergo sweeping changes due to major player actions.
There are so many businesses that can be created, so here are some examples to spur your imagination:. With the exception of real-money transactions, there will be no currency provided in the game world.
Player groups will have to create their own in-game currencies in the same way they invent any other object.
Just like in the real world, the larger player organizations with a stable government and a currency with wide utility and acceptance, will likely also have the strongest currency.
Players will also be able to optionally perform real-money transactions between each other in order to purchase goods or services.
This will open up the possibilities for players to earn money from playing the game. The game will allow players to perform cryptocurrency transactions between each other.
This will allow players to have in-game businesses that actually make them real money. It is important to note a general rule of a Universe Project is that strength comes in numbers.
Technology does play a significant role, but there is no greater power in the universe than when players unite with a single cause.
The same goes for Voidspace in every aspect, including combat. In contrast, traditional MMOs tend to have highly exaggerated levels of defense and offense to the point where new characters are incapable of even touching even moderately high level characters.
There are going to be a large number of weapons, defensive equipment, and even special equipment. Here is a list of some samples:.
Large scale battles will be able to be waged with the help of some in-game mechanics. Groups of players can be given waypoints by their commanding players.
This will allow the commanding players to play the game like a real-time strategy, moving groups of units around the battlefield with relative ease.
Being destroyed during combat is not necessarily the end of the line for you. Players usually will survive the destruction of their vessel, and continue to survive in their space suit.
A player's space suit can be upgraded, but is generally fairly helpless beyond some basic slow movement. However, while you are awaiting rescue, you could potentially hide within the wreckage of your ship, provided your opponent isn't interested in collecting a little extra metal.
Players in space suits will not show up on radar, and will generally be difficult to spot, and hit. Traditional MMOs tend to have highly exaggerated levels of defense and offense, to the point where new characters are incapable of even touching even moderately high level characters.
As players go about regular activities in the game, their character will come up with an "idea" for a new skill or invention.
This will happen at random along with a number of other influential factors such as:. However for the most part, the best ideas come from more focused research which the character can engage in using a lab or research facility.
Generalized experimentation with materials is the first step, and once the character has a certain level of understanding of various materials, he will start to get ideas for actual working inventions that use those materials.
Once a character has an idea, he can use the lab to try to create a prototype. The prototype stage is the stage in which the character is trying to turn an idea into a reproducible invention or skill.
It may take many tries to get something working, and the difficulty of coming up with a working invention will depend on the following factors:.
Once the character has successfully produced a skill or invention, he will be able to create or perform it at will. For objects or skills that are executed by the character himself not by some completely automated, mechanical process the result of the skill or invention will vary somewhat, and the character will get better at producing better and more consistent results through practice.
For example, if a character is hacking a certain type of equipment, he will get faster and more accurate, and have fewer failures as he continues to perform that particular skill.
The player can then choose to create another prototype in order to get a better end product, by going through the very same process and hoping for a better result.
For the most part, the resulting attributes of a skill or invention are random, but they will also be influenced by the 4 factors listed previously.
In addition to skills and inventions, characters will be able to research concepts in order to open up to them more skills and inventions to be discovered.
For example, The Void is a place where physics are different from the natural universe. Characters can use a lab in a research facility to concentrate their research on The Void itself in order to unlock certain concepts that allow for inventions that make use the discoveries made.
Voidspace takes place in The Void, which is an area of space the player's character has been unwittingly catapulted into via a network of wormholes that exist in the universe.
Characters cannot escape it and are forced to live among eachother in The Void, fighting for the few available resources that manage to find their way into this desolate place through the wormholes.
The Void is also a place where the very physical nature of the universe is somehow different. The most obvious difference when you enter The Void is the drag your ship experiences as it moves about.
The drag increases as you speed up, thus limiting the maximum speed of your ship. Energy weapons also seem to be impacted by this strange phenomenon as energy dissipates quickly as it travels through space.
Not much is known about The Void, and your character will need to perform research to study it and unlock its secrets. In doing this, you may uncover properties of The Void that you can use to your advantage, allowing for inventions that will aid you in your survival.